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3do_gen_dbre_mtlwalb.3do
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Text File
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1999-11-15
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5KB
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135 lines
# MODEL 'gen_dbre_mtlwalb.3do' created from 'H:\Amodelx\gen_dbre_mtlwalb.vlec in VISUAL mode with ver4.65.'
###############
SECTION: HEADER
3DO 2.3
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 1
0:inf_wall_metal_d.MAT
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.012500
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.012500
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME DBRE_MTLWAL_B
RADIUS 0.047381
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 3
VERTICES 9
# num: x: y: z: i:
0: -0.033000 0.034000 0.000000 0.000000 0.000000 0.000000 1.000000
1: -0.033000 -0.002000 -0.012500 0.000000 0.000000 0.000000 1.000000
2: 0.001000 -0.035000 -0.012500 0.000000 0.000000 0.000000 1.000000
3: 0.002000 -0.009000 -0.012500 0.000000 0.000000 0.000000 1.000000
4: 0.033000 0.021000 0.000000 0.000000 0.000000 0.000000 1.000000
5: 0.004000 0.035000 -0.012500 0.000000 0.000000 0.000000 1.000000
6: -0.033000 -0.002000 0.000000 0.000000 0.000000 0.000000 1.000000
7: 0.004000 0.035000 0.012500 0.000000 0.000000 0.000000 1.000000
8: -0.006000 0.015000 0.012500 0.000000 0.000000 0.000000 1.000000
TEXTURE VERTICES 9
0: 0.581994 -0.439822
1: 0.741895 -0.569560
2: 0.759259 -0.471079
3: 0.892233 -0.667148
4: 0.588703 -0.776096
5: 0.594186 -0.629826
6: 0.544945 -0.621143
7: 0.652108 -0.589268
8: 0.763340 -0.649498
VERTEX NORMALS
# num: x: y: z:
0: -0.765372 0.541716 0.347491
1: -0.565875 -0.114380 -0.816518
2: 0.100868 -0.979294 0.175523
3: 0.637404 -0.263216 -0.724178
4: 0.897142 0.056283 0.438141
5: 0.134434 0.608669 -0.781953
6: -0.722531 -0.379572 0.577819
7: 0.152809 0.704745 0.692809
8: 0.149097 -0.230152 0.961665
FACES 14
# num: material: type: geo: light: tex: R: G: B: A: verts:
0: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 0, 0 1, 1 6, 2
1: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 1, 1 2, 3 6, 2
2: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 4, 4 5, 5 7, 6
3: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 5, 5 0, 0 7, 6
4: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 6, 2 2, 3 8, 7
5: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 2, 3 3, 8 8, 7
6: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 3, 8 4, 4 8, 7
7: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 4, 4 7, 6 8, 7
8: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 7, 6 0, 0 8, 7
9: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 1, 1 3, 8 2, 3
10: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 3, 8 5, 5 4, 4
11: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 1, 1 5, 5 3, 8
12: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 1, 1 0, 0 5, 5
13: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 6, 2 8, 7 0, 0
FACE NORMALS
# num: x: y: z:
0: -1.000000 0.000000 0.000000
1: -0.696475 -0.717581 0.000000
2: 0.434749 0.900552 0.000000
3: -0.027017 0.999635 0.000000
4: -0.119966 -0.457369 0.881148
5: 0.941190 -0.036200 0.335932
6: 0.323383 -0.628800 0.707131
7: 0.323687 -0.161844 0.932219
8: -0.319824 0.159912 0.933885
9: 0.000000 0.000000 -1.000000
10: 0.388565 -0.017662 -0.921252
11: 0.000000 0.000000 -1.000000
12: -0.311673 0.311673 -0.897619
13: -0.420123 0.000000 0.907467
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 1
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 0 -1 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 DBRE_MTLWAL_B